University of Liverpool & British Music Experience Hackathon
Friday 4th, Monday 7th and Tuesday 8th April 2025
What if you could step inside the history of British music, not just read about it? What if you could remix the classics, uncover hidden connections between your favorite artists, or even "chat" with the legends themselves? At the hackathon, you'll have the chance to explore how AI can enable more meaningful and creative explorations, transforming how the world experiences the British Music Experience (BME) museum.
The University of Liverpool, in collaboration with the BME, invites you to a unique interdisciplinary hackathon, a melting pot of creativity and technology where the vibrant history of British music meets the cutting-edge power of AI and Immersive Technologies.
Come along and experience this School of EEE and Computer Science hackathon. This event offers students the opportunity to work directly with the BME's extensive collection, applying their unique skills to enhance visitor experiences and unlock new avenues for research and engagement. Its not just for coders 💻 but also for storytellers, designers, musicians, historians and anyone with a passion for innovation and musical heritage.This hackathon isn't just for coders it's for storytellers, designers, musicians, historians, and anyone with a passion for innovation and musical heritage 🎶
Eligibility: Open to all students from the School of EEE and Computer Science and from the Faculty of Humanities and Social Sciences at the University of Liverpool! A prize 🏆 will be awarded to the winning team and all attendees will receive HEAR
The core theme is “AI for Knowledge Discovery and Immersive Engagement”. We aim to move beyond traditional museum experiences by leveraging AI and immersive technologies to create personalised journeys through musical history, fostering deeper engagement and understanding.
We have identified 4 key challenges. Each challenge offers a unique opportunity to make a real impact. Don't think of AI as the main goal - think of it as part of the solution!
Use AI to streamline data management and connect items with external knowledge, ensuring collection accuracy.
Reimagine an existent exhibition at the museum, enhancing it with AI without losing its original charm.
Leverage AI to create personalised museum experiences that cater to individual tastes.
Use games and gamification to create immersive experiences to explore the BME knowledge base.
Day 1 (Afternoon, Fri 4th Apr): Exploration and Ideation: Visit the British Music Experience, team formation, and brainstorming.
Day 2 (Mon 7th Apr) & Day 3 (Tue 8th Apr): Hackathon: Intensive development and prototyping at the University of Liverpool's Career Studio, with mentor support. Sessions on Responsible AI use and concept generation will be provided.
Day 3 (Afternoon, Tue 8th Apr): Final Presentations: Short presentations to a panel of judges, followed by awards and networking.
Prizes : We will award a prize to the most innovative and impactful project. All participants contributing significantly will be eligible for HEAR recognition.
Time | Activity |
---|---|
2:00 PM | Meet outside the British Music Experience (Cunard Building) |
2:30 PM - 2:45 PM | Welcome Briefing & BME Introduction (Kevin McManus) |
2:30 PM - 2:45 PM | Introduction to the hackathon and challenges (Jacopo) |
3:00 PM - 4:00 PM | Explore the BME Museum & Identify Opportunities |
4:00 PM - 5:00 PM | Initial Brainstorming, Team Formation Discussions (Informal) |
Time | Activity |
---|---|
9:00 AM - 9:30 AM | Arrival, Registration & Coffee |
9:30 AM - 10:00 AM | Official Welcome, Hackathon Goals & Logistics |
10:00 AM - 10:30 AM | Challenge Deep Dive & Team Finalisation |
10:30 AM - 12:30 PM | Hacking Session 1 (Mentors Available) |
12:30 PM - 1:30 PM | Lunch (Provided) & Informal Networking |
1:30 PM - 5:00 PM | Hacking Session 2 (Mentors Available) |
5:00 PM | End of Day 2 |
Time | Activity |
---|---|
9:00 AM - 9:30 AM | Arrival & Coffee |
9:30 AM - 12:30 PM | Hacking Session 3 (Focus on Prototyping & Presentation Prep) |
12:30 PM - 1:30 PM | Lunch (Provided) |
1:30 PM - 3:30 PM | Final Hacking Session & Presentation Finalisation |
3:30 PM - 4:00 PM | Submission Deadline & Tech Check |
4:30 PM - 6:30 PM | Project Presentations (Short Pitch Format) |
6:30 PM - 6:45 PM | Judges Deliberation & Refreshments |
6:45 PM - 7:00 PM | Awards Ceremony & Closing Remarks |
See what our amazing teams built during the hackathon! Click 'More Details' for summaries and links.
Interactive experience, speaking or texting with each of the four Beatles. Uses generative AI with a knowledge base linked to the Beatles and to the BME to give realistic conversations.
Creating a game revolving around the history and items in the BME to make the experience more interactive, accessible, memorable, and fun for all visitors.
Making use of computer vision to track user movements within the museum and provide personalised insights based on their journey.
An instructive tool that teaches users how to play instruments like piano, guitar, or drums, providing instructions and feedback based on user responses.
Blends Spotify listening history with BME stories. Discover featured artists, explore via an interactive map, and get personalized recommendations.
Connects your personal music library or streaming history to the related displays and artifacts within the British Music Experience.
An immersive, AI-powered installation letting visitors relive the Live Aid 1985 concert, exploring the event timeline and asking questions.
A web app offering a customizable audio tour via a floor plan interface, with detailed artist info and an AI chat box for exhibit questions.
Using AI, knowledge graphs, and multimodal analytics to uncover deeper lyrical and region-based cultural influences between UK/US music.
Registration for the hackathon is now closed. Thank you for your interest!
Registration Closed